Zero hits the player with the interesting stuff from the beginning and does not stop serving until the very end. Both Sky and Cold Steel were a slow burn that got interesting in the last couple of hours. What is also fantastic about Zero is that unlike Sky First Chapter and Cold Steel, it doesn't feel like a set up while being one. All that accompanied by the heart-pumping OST that allows the epic moments to shine through. Thanks to its unique political situation it delivers the player an intriguing location with some stellar mysteries to solve and opponents to beat. And it is the city of Crossbell that becomes its own character with its own problems. Not just that, the game pulls from the first arc and pays off on one of the most tragic stories from those games in a conclusion that had me in genuine tears. Loyd, Ellie, Tio and Randy are brought together in a ragtag team to help the citizens of Crossbell and restore some popularity to the often overshadowed police department. The main cast of the SSS as well as all the supporting characters are wonderfully written, making you fall for them almost instantly. Zero has the monumental task of introducing a new location and getting the fans to love the new characters, as well as having the task of continuing the fantastic story set up in the previous Sky arc. So did the most hyped arc by fans deliver? Yes, in fact it is surprising how true the fandom was on this arc. Pros - great main cast that I loved from the very beginning to the end - fantastic ost, featuring tracks that will make you nostalgic Pros - great main cast that I loved from the very beginning to the end - fantastic ost, featuring tracks that will make you nostalgic hearing them couple of months after you finish this game - Crossbell is a fascinating location within the Trails story that just sucks you in - even though this is largely a set up for Azure, this game does not suffer from the boring beginning as the other set up games in the series Cons - some very important character details are locked behind the newly introduced bonding system, which seems kinda bad for a series where the main draw is the story The fourth game of the Trails series has finally arrived in the west. This is a story about four unlikely heroes fighting to overcome the walls defining their way of life. The foursome are assigned to a new department, the Special Support Section, where they are left with no choice but to join forces in the face of adversity. Among them are Lloyd Bannings, a rookie agent, Elie MacDowell, granddaughter of Crossbell's mayor, Tio Plato, a young sorcereress who wields an orbal staff, and Randy Orlando, a former security guard. In the midst of all this chaos, the Crossbell Police Department has lost the trust of its people. While corrupt officials from both sides remain locked in political disputes, the mafia and underground criminal organizations are preparing to start a war. However, pressure from the Erebonian Empire and the Calvard Republic is steadily increasing. While corrupt The Crossbell State, located in western Zemlya- Once the site of fierce territorial battles, it has since developed into one of the continent's leading trade and financial centers. Summary: The Crossbell State, located in western Zemlya- Once the site of fierce territorial battles, it has since developed into one of the continent's leading trade and financial centers.
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