![]() Please don't read if you don't want to see spoilers. Game Discussions Previous AMAs PSVR Dev? Send us a message!.Legacy Side-Projects: Vue - PSTV Subscribe to upcoming events here. Legacy Platforms: PS4 - PS4 Pro - PS Vita - PS3 - PS2 - PS1 - PSP More details on our rules can be found here. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling. Follow reddit rules about self promotion.Ĩ. Giveaway, Crowd-Funding & Review Thread Requirements.Ħ. Posts with titles that do not describe their content may be removed.Ĥ. Do not submit vague titles or generalized posts. All spoilers and NSFW content must be marked.ģ. Do not personally attack or insult other users.Ģ. Had Polyarc split development and announced Moss Book 2, started a Patreon and Kickstarter after hopefully acquiring the game option rights for Mousegaurd and kept a production diary, maybe on Youtube or Vimeo they would have sold exponenitaly more copies of the original Moss based on constant marketing and promotion that would have kept them relevent and current month after month to more PSVR users then what they've sold on PCVR without spending a dime to port the game and they would have been much furtherdown the road with Moss Book 2 by now.Still need answers? Ask the community. PCVR is pretty stagnant and has been for months. Continuing to develop on a platform exclusively generally means older well regarded content continues to sell to an ever larger portion of the largest and growing VR playerbase while a lot of other non-exclusive content languishes. It's also beneficial for developers to be exclusive when alternate platforms really aren't that viable, as markets, since the devs don't have to spend time and money retreading something that's already complete. ![]() Since Polyarc did go VR, and I'm so glad that they did, Sony spotlighted their game in a number of ways and there is added value to prospective customers in content being exclusive to the largest player base/platform. The fact is that third party sales generally don't do well on those platforms so making a third party game for them always entails a high degree of risk, basically like PCVR right now. With your oversimplified approach there are still more Wii U owners than VR owners and there would have "potenitally" been more money there. Oversimplified strategy isn't a substitute for good strategy.īy your logic Polyarc shouldn't have even developed Moss as a VR game at all and would have made out better building Moss as a flat game for Wii U and switch. Polyarc could or could have been focused on Moss book 2 immediately and Mouseguard for PSVR and be way further up that more progressive path rather then spending all this time porting Moss to a variety of different platforms that likely won't be beneficial for Polyarc or the Moss IP. ![]() Sony would likley be game to financially support an established property as a game prospect as well. ![]() and try to reach out to video content creators that are PSVR focused and those that are just more Playstation focused or atleast have people dedicated to PS, like Kinda Funny, IGN, Jared Petty, Gamespot and try to get video interviews for the devs with gameplay to get enough exposure to motivate PSVR owners to buy the games and ramp up more of the Playstation owners on the fence for PSVR.įrom my perspective it would have made more sense to use Moss as a "Proof of Concept" for bringing the Mouseguard comic IP into gaming and I'm sure Archaia press would go for that, just because it's unlikely they had a plan for that to happen, but would extend the life of the IP. It just makes more sense to develop for PSVR exclusively if you can get on the platform first like Moss, The Persistence etc. The problem is that small groups developing for these platforms and then selling a handful of games will either demoralize them or bankrupt them before they can get to or get back to PSVR. There really aren't legs for much of anything on PCVR and by extension Quest. I definitely believe this is a game/studio Sony should go out of their way to get exclusive rights to again. ![]() ![]()
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